Thursday, October 11, 2012
And so it ends...
The past few weeks have seen the evolution of Debacle, or shall I say The Great Sphinx Escape, from an idea scribbled on to paper to the fully realized card game that it is today. Through much deliberation and play testing, the games mechanics have been honed to ensure that the game keeps the player entertained and engaged with his fellow player. An Egyptian theme has been utilized and the Sphinx of Egyptian mythology has been cast as the antagonist, pitting the players against each other in a battle for survival (or bragging rights, to each his own.) This last week in particular has been the most rewarding thus far as we were able to see our game played by our fellow classmates and gauge their reactions to our hard work. And for the most part, I was very happy with the response. The players genuinely seemed to enjoy themselves and offered great suggestions on how the game could be made even better. One feature of the game which proved to be very popular was the use of an action card known as "Rebound" which allows players to send a question back to the person who posed the question. In both play testing groups it was suggested that there be more of these cards in the game, as they enjoyed the direct player vs. player aspect it brought to the game. Now, after weeks of preparation, the game must face its greatest challenge in the form of the visiting play testers and prove once and for all that The Great Sphinx Escape is the game that Gotham deserves.
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